Imagine you have a magic arrow that can point in any direction in space. A normalized vector is like making that arrow always the same length, no matter which way it points. It's like having a standard-sized magic wand that can show any direction!
To normalize a 3D vector, we make it have a length of exactly 1 unit. It's like shrinking or stretching our magic arrow to always be 1 unit long. We do this by dividing each part of the vector by its magnitude (its original length).
If we have a 3D vector \(\vec{v} = (x, y, z)\), its normalized form \(\hat{v}\) is:
\[ \hat{v} = \frac{\vec{v}}{|\vec{v}|} = \left(\frac{x}{\sqrt{x^2 + y^2 + z^2}}, \frac{y}{\sqrt{x^2 + y^2 + z^2}}, \frac{z}{\sqrt{x^2 + y^2 + z^2}}\right) \]
Where:
Let's normalize the vector \(\vec{v} = (3, 4, 5)\)
This picture shows our original vector \(\vec{v}\) (red arrow) and its normalized form \(\hat{v}\) (blue arrow) in 3D space. Notice how \(\hat{v}\) points in the same direction but has a length of 1.
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