Imagine you're a space explorer with a magical spaceship. You can fly in any direction: up/down, left/right, and forward/backward. Each journey is like a 3D vector! Now, if you want to find out how to get from one planet to another, you need to subtract one vector from another. That's what 3D vector subtraction is all about!
To subtract 3D vectors, we simply subtract the matching parts of each vector. It's like playing a game where you take away pieces from one stack and compare it to another. We subtract the x-parts, the y-parts, and the z-parts. It's as easy as that!
If we have two 3D vectors \(\vec{a} = (a_x, a_y, a_z)\) and \(\vec{b} = (b_x, b_y, b_z)\), their difference \(\vec{c}\) is:
\[ \vec{c} = \vec{a} - \vec{b} = (a_x - b_x, a_y - b_y, a_z - b_z) \]
Where:
Let's subtract two space journeys: \(\vec{a} = (5, 3, 2)\) and \(\vec{b} = (2, 1, 4)\)
So, to get from planet B to planet A, our space explorer needs to go 3 units right, 2 units forward, and 2 units down!
This picture shows our space explorer's journey from planet A \(\vec{a}\) (red), the position of planet B \(\vec{b}\) (blue), and the path from B to A \(\vec{a}-\vec{b}\) (green) in 3D space.
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